Thursday, April 26, 2012

My Journey: Finishing


     This is has been an interesting semester with plenty of hurdles to overcome. Development was a big issue, as I had to manage my time in a way where I could prioritize efficiently. I had to watch plenty of tutorials in order to work with Unity to make the level. I admit that it definitely was a struggle to learn the program, but I got the level designed, however I did end up having to use models to represent what I wanted in the level, since modeling takes more time to do then what we have available. The design was of the beginning sequence in the dream world. The world is laid out with the village to the east and a castle of a nearby kingdom to the west. Far north lies a mountain range that spans across the countryside. I had to use a pre-scripted character to represent Dan, but it worked out fairly decent with what I had to work. I ended up having to color many pictures by hand, since vectors took too long. I was amazed that I managed to accomplish what I did, but there were so many drawbacks. If I could of improved anything it would be focusing on what the core of my game is in my presentation. I have this well covered in the design doc, but unfortunately I was not able to explain it as well to the professor. I did enjoy the experience very much and I hope the journey continues in future exploits. 

Sunday, April 15, 2012

More Character Sketches, Refinements and Unity Work







     My progress so far has been mostly on artwork that I've completed. I've done pretty much all of the character sketches and I'm creating the colored versions of the main characters. The program I'm using primarily for this is Adobe Illustrator. In regards to the work I've done in Unity, so far I've scripted the character to respawn and I've placed invisible walls around the terrain to keep the character from falling off. My next plan is to extend the terrain to give it the illusion of having a vanishing point. I've also started making the screens for the game and I'm editing a series of panels from the storyboard that I will show during the presentation of my prototype for the game I am creating. Other work that I plan on continuing is work is to refine the overall design of this game, both in the way I present and the content of the narrative that I will be detailing in the presentation to come.